little island

intimate interactions

joined discord late, to attend weekend study group for the game workshop im just started. thinking about game making and the things its making me clarify re: art n making, and game ideas.

i have this idea about executive dysfunction, and clutter. You do a bunch of tasks in an unruly body, and if you finish them all, you get to go to a party. If you run out of energy (via little runts candy bananas u can 'eat' around the game), you fall into a pile and have to text ur friend that u cant go. tasks like put away all 5 of ur green shirts.

More likely:

  1. pick up all ur stinky clothes and put them in the laundry, so u have stuff to wear. remember to switch it to the dryer!
  2. find ingredients and prep sandwiches for the week.
  3. do stretches so you can dance (but do too many and you'll be too tired n can't dance at all)
  4. find shoes to wear to party, that go with ur outfit, (but also find ur insoles so ur feet don't hurt)
  5. shower, while dodging bad thoughts.

& of course

6. get to party, and dance w/ all ur pals.

Would be fun to have a dress up section.

Oh, new tool! Downpour. It's a mobile game maker!! The users seem mainly UK centered. Something to try.

Anyway, it got me thinking about the what do i do, and why quest in my own life. And I think I just like making intimate interactions. Creating the conditions for them.

New term I am putting into practice w/ game making: Game Mechanics. --> Points of interaction in game play, between character and game world.

Lots of thinking on the art vs code divide, because the way I want to design the world is very based on physics (as in how an object behaves in relation to another object --oh, could we play with gravity?), but also it might be easier to hack it with animation, because I need more understanding of how the code would actually work.

#artist? #games #making #tools